Assassin’s Creed Valhalla Now Has A Lower Resolution In Certain Scenes On Xbox Series X Than PS5

Setting aside reports of stability issues and crashing on the PS5 version, update 1.0.4 for Assassin’s Creed Valhalla seems to have fixed at least one problem on the Xbox Series X. In their earlier comparison video, Digital Foundry determined that the Xbox Series X suffered from worse overall performance than the PS5 version of the game. Now with that patch’s arrival, Xbox Series X performance has been improved but at a price.

Update 1.0.4 gave Assassin’s Creed Valhalla players the choice between Performance and Quality modes. Performance would target 60fps, while Quality would ensure that the game’s dynamic resolution remained locked at 4K. However, ensuring that the Xbox Series X hit that consistent 60fps in Performance mode necessitated a drop in the dynamic resolution range.

Now instead of bottoming out at 1440p as it did before the patch, the Xbox Series X version of AC Valhalla bottoms out at around 1188p. The PS5 version, on the other hand, remains largely unchanged and keeps a higher average resolution than its Xbox counterpart.

We’re still not clear on why the PS5 seems to handle Assassin’s Creed Valhalla better than the Xbox Series X. It could be that Ubisoft is just making it so the quality difference between the two is less obvious, buying time for them to optimize AC Valhalla for the Xbox Series X in later patches so the two consoles achieve parity.

Either way, you’re better off playing Assassin’s Creed Valhalla on PS5 for now, especially since they still haven’t eliminated the camera stutter bug on Xbox Series X.

While Digital Foundry says that update 1.0.4 was a general improvement, some players are reporting that the patch actually caused average frame rates to drop on the PS5.

Patch 1.0.4 also completely failed to address the bug that causes training dummies to come alive. On the plus side, that same bug might be the reason why dummies are an easy source of rare opals.

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