- What Is Turbo Golf Racing?
- The Game Modes
- The Cars
- The Cores
- Beginner's Tips
First, we had car football, now the classic sport of golf has been given an automotive arcade makeover with Turbo Golf Racing from Hugecalf Studios. This fast and frenetic driving game is best described as brightly colored anarchy but in the best possible way.
There aren’t a lot of rules to pick up for first-timers, but there are a lot of moving parts that you should get up to speed on from the jump that can be particularly helpful for newbies. So to help you hit those holes faster than everyone else, here’s a beginner's guide to Turbo Golf Racing.
What Is Turbo Golf Racing?
If you’re familiar with Rocket League or Golf Night you’ll fit right in here. Turbo Golf Racing is essentially a mixture of the two where everyone is trying to hit their ball into the hole on the course at the same time. Only instead of clubs, you use high-powered cars.
Points are awarded to whoever can do it the fastest and there are a ton of creative and challenging levels to punt your giant golf ball around at high speed. Mixed into the chaos are powerups and special abilities for your vehicles. These can help you gain an edge over the competition in this chaotic game of high-octane golf.
The Game Modes
On the surface Turbo Golf Racing is about grabbing a bunch of people, getting into large sports cars, and smacking around gigantic balls on a golf course. But scratch below that and there are some fun and genuinely challenging game modes to keep you lobbing those giant bouncy balls around for hours.
For starters, there’s the Time Trial mode which rewards you with experience points, some upgrades, and stars that can be used to unlock cosmetics. There's also the main multiplayer mode where a group of up to eight compete across a series of rounds to see who the next Tiger Woods of Automotive Golf is. With points being awarded for the position you finish in. So for example, first place gets eight, second gets seven, third gets six, and so on. Which incentivizes you to finish as soon as you possibly can.
There are a number of unique vehicles that you can take out onto the course and start sliding all over the green on. Though there’s not much of a difference in stats, they’re all fairly customizable with parts from the Garage. All of these attachments can be unlocked by completing specific goals, reaching milestones or by winning matches.
Undoubtedly more cars will be added over time, but for now, there’s enough there that you can make your car pretty unique. You can change everything from the paint scheme to the spoiler and more, though it’s primarily cosmetic. Plus they’re all paid for with in-game currency which is Gears and Trophies, so you can have targets to work towards. Just don’t expect to go in and fine-tune carburetors or stiffen up suspension springs.
To keep things nice and chaotic there are special abilities called Cores which can be shoved inside your car. You have a customizable loadout that can be tweaked and changed to give your car the winning edge and all of these abilities are pretty strong. They also come in two flavors, Passive and Active. Some of them are more useful than others but they all provide some unique ability that you can exploit as you’re careening around the various maps.
From magnets to enhancements to your boost and electric tethers to keep your ball close if you start to lose it. There’s a lot to unlock that can help you sail to victory ahead of your rivals. The majority of these abilities need to be unlocked by beating specific requirements, such as reaching a certain level or completing a special quest. It’s highly recommended you mix and match them to see what works for you.
Turbo Golf Racing is pretty easy to pick up and play since the goal of the game is to get your ball in the hole before everybody else does. But it can help to know a few tricks once the game starts. Mainly because it just descends into complete anarchy in seconds.
To make those first few matches a little smoother and to help you get to that end goal hole the fastest, here are a few beginner tips worth remembering as your foot hits the gas.
Practice In The Time Trial
If you’re new to Turbo Golf Racing and are having a hard time in the multiplayer, it’s always worth taking some time to practice. The Time Trial mode is the perfect place to stretch your skills and learn the maps.
Each level is the same one used in the multiplayer, so it’s a great way to learn where the hole is, what the hazards are, and where the best boost rings are located. Plus, as you whack your ball around you can learn the best route and where to head as soon as a multiplayer match begins. The maps can be finished in under a minute at most, so they're not too complicated to memorize.
Learn The Punt
The physics on the golf balls in Turbo Golf Racing are pretty solid and there is a lot of map to cross in a very short space of time. So getting the strength of your smacks down should be your main goal.
A light tap will translate to a small nudge of the golf ball, whilst a 100mph fender bender straight into it will shoot it like a cannonball in whatever direction your car happened to be facing. But by far the handiest of moves is the humble punt. This crafty little kick just under the ball can send it absolutely soaring across the map and it’s extremely easy to do. All you need to manage it is to hit the boost and then jump just before you hit the ball from underneath to punt it extremely far. Perfect for hitting a power drive right through some of the trickier sections of the map. Or to give you a bit of breathing room to line up your next shot.
Play Smart, Not Fast
Though the fastest racer that rockets the ball around the map may seem like the best tactic from the beginning, often playing smart can lead to much easier and quicker victories. It doesn’t take much for the physics to send your golf ball into oblivion. So chasing it around at max speed is often counterproductive.
Think of it like a massive game of mini-golf where there are shortcuts and area skips all over the place. But the trick is knowing where they are. For example, it may be quicker to punt your ball over a risky edge if there’s a track or a boost ring below that could launch your ball closer to the green. The balls are pretty unpredictable, though there is a small line that will tell you where its trajectory is. So use this to keep your ball headed in the most efficient direction.
Hit Those Boost Rings
Dotted around the maps are various floating rings and by far these are what you should be aiming for as often as you can when sending your golf ball projectile flying. Quite often these rings will re-adjust the ball midflight and send it zooming where it’s supposed to go.
So if you shank your shot and come in just off angle, it should sort itself out once it gets inside. It's handy as it helps you out if you slice the ball into it wrong and it can save a lot of doomed shots. It’s a very minimal little exploit, but it can be quite helpful if you land a lucky shot and the rings happen to clear your ball over a tough section or other players.
Don’t Ignore Power Ups
As you’re careening around the map at top speed there will be Mario Kart style power-ups left around the place. Grab these to give yourself a little advantage and disrupt the other players somewhat as you all race to the hole.
There are missiles that seek out the nearest target, shields which block incoming attacks, and refills for your car's inbuilt booster. They’re dropped at key points around the map and they refresh after a few seconds. It’s always worth grabbing one just in case an opportunity to use them appears.
Only Worry About Your Own Ball
You would assume that having eight players on a track would mean a lot of golf balls flying around. But thankfully you only need to worry about your own, and that should honestly be your primary focus.
The other player's cars can be interacted with. Their balls are rendered into essentially Ghost Mode. So you’ll just harmlessly pass through them if you try to batter your opponent's ball out of bounds.
The developers have said more modes are being planned. So in future, you may be able to mess with other people's projectiles.
The Handbrake Is Your Best Friend
The developers themselves have said they went into the game with the idea of having no right angles. So you don’t have to worry about swerving around tight corners as everything flows neatly together. There are no tough corners to handbrake drift around at the last second.
Instead, the handbrake is your best friend for setting up the best line of approach with your car or quickly whipping yourself around if you happen to miss the ball. Which is a lot quicker than stopping, reversing, and then realigning yourself. So be ready to fishtail that car's back end whenever you need to.
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