The magical school of Strixhaven, the latest campaign for Dungeons & Dragons, is a unique setting filled with drama, powerful magic, and flavorful items. Like most D&D sourcebooks there are a few magic items introduced in Strixhaven: A Curriculum of Choas, and whether you're playing a Strixhaven campaign, or want to include these items in your own game, these can be great choices for low to mid-level parties.
Since the campaign itself is not heavily combat-based, the items don't offer strong benefits in battle. But they are great additions for roleplaying and social encounters, and some of them are quite unique and fun to have for your D&D character.
8 Strixhaven Pennant
This simple pennant bears the mark of Strixhaven or one of its five colleges, and other than its roleplaying values, you can wave it to light up a small 20 feet radius around you as the symbol on it shines.
Considering that in a school filled with magic users, non-magical darkness isn't that much of an issue for its students as a simple light cantrip can help them in most situations, the mechanical aspect of this item is not as important as the flavor and roleplay opportunities that it offers.
7 Bottle of Boundless Coffee
Even students of a magical college run on coffee, but luckily for them, they don't have to wait in line to get it with their names misspelled on the cup. This wondrous item always carries warm coffee inside, with a few limitations.
You can't pour the coffee into a cup or another container since it immediately vanishes, and you can only drink from the container directly. On the other hand, each time you drink coffee from the bottle, you have to roll a d20, and on a roll of one, the bottle will be empty for the next hour. Bottle of Boundless Coffee is solely a roleplay item, but it's such a fascinating item nonetheless.
6 Lorehold Primer
Each college of Strixhaven has a unique textbook, called Primer, and each of them has certain benefits for the character. They are all wondrous items, and they require attunement by a spell caster. They have three charges, and they recharge 1d3 each day at dawn.
The Lorehold Primer lets you expand a charge after you roll a history or religion check, and gives an extra 1d4 to those ability checks. In addition, after you finish a long rest, you can study the primer and choose a first-level spell from Wizard or Cleric spell list. You can cast that spell once without using a spell slot before your next long rest.
History and religion ability checks are among the rarest checks required during a game, but they can be impactful if you're trying to discern crucial information about specific objects or events. Wizard and Cleric spell lists also offer a variety of useful first-level spells for the caster.
5 Quandrix Primer
The Quandrix Primer's corresponding abilities checks are nature and arcana, and you can use the primer's charges to add 1d4 to these rolls. Both these abilities, especially arcana, are more useful in most campaigns, and in the Strixhaven setting itself, they can be very helpful.
This primer lets you choose and cast a first-level spell from the druid and wizard spell list. While druid's spell list at level one is somewhat limited, a wizard's spell list is still one of the most versatile lists of any class, and there are many great options to choose from.
4 Witherbloom Primer
The Witherbloom Primer lets you add 1d4 to your nature or survival ability checks. These ability checks are both extremely useful for exploring the wilderness, tracking other creatures, and pathfinding.
This primer, just like the Quandrix Primer, lets you choose a spell from the druid or wizard spell list, and cast it once without using any spell slot. Both Witherbloom and Quandrix Primers offer similar benefits, but Witherbloom's 1d4 to survival checks can be more useful than Quandrix's benefit to arcana rolls.
3 Prismari Primer
The Prismari Primer lets you expand a charge and add 1d4 to your acrobatics or performance checks. Out of all the primers, the benefit to acrobatic checks that the Prismari Primer offers is the only one that can be directly impactful in combat scenarios.
In addition, this primer's extra spell is from the bard or sorcerer's spell list, which offers great first-level spells in both combat and social encounters. While performance checks are not the most common ability checks, the benefit to acrobatics check and the spells available through Prismari Primer makes it one of the best primers in Strixhaven.
2 Silverquill Primer
The last primer, and arguably the best, is the Silverquill Primer. This textbook allows you to expand a charge and add 1d4 to your persuasion or intimidation checks. These ability checks are some of the most common in roleplay and social encounters, and they can be more useful than the other primers' somewhat situational ability checks.
In addition, this primer lets you choose a first-level spell from the bard or cleric spell list. These two spell lists offer some of the best utility and support spells, and the cleric's spell list, in particular, offers some of the best first level offensive spells such as Guiding Bolt or Inflict Wounds.
1 Cuddly Strixhaven Mascot
And finally, the best magic item introduced in Strixhaven, both in terms of flavor and usefulness, is a plush toy. The cutest feature of the Cuddly Strixhaven Mascot is that it cuddles you back. When you press it against your arms, shoulders, or legs, the mascot will stay attached to you for one hour.
The other effect that this mascot offers, is that if you have it on your person, you can gain advantage against fear effects. Frighten effects are very powerful in D&D, and having advantage to your saves against these effects is extremely helpful. The idea of your favorite toy giving you confidence against fear makes this item one of the most interesting, and powerful magic items introduced in the Strixhaven campaign book.
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