Despite being an MMORPG, Final Fantasy 14 leans heavily into the RPG side of the equation, making it accessible and enjoyable for those who would prefer to experience the story by themselves. Furthermore, Patch 6.1 broadened the games Trust System to MSQ Dungeons found in A Realm Reborn, looking to expand to Heavensward and Stormblood in the future.
With the astronomical surge of new adventurers jumping into the game, there's a good chance many of them would prefer to progress through the game at their own pace and without the pressure of playing alongside others. However you decide to playthrough Final Fantasy 14, there will likely be a job that checks all boxes.
Decent damage output, excellent defense, and even the ability to self-heal makes the Paladin one of the best jobs for solo players in Final Fantasy 14. In terms of raw performance, the Paladin may be the most well-rounded job in the game for tackling the game's single-player content.
Thanks to its prerequisite class, Gladiator, the Paladin is also newcomer-friendly, which helps ease you into the role and prepare you for the upgraded job. You also have many actions at your disposal and a straightforward rotation that allows you to branch out into more complex and devastating combos. The Paladin may not offer anything too flashy, but they get the job done, and that's all that matters.
|Tank||Novice||Complete Guide To Playing Paladin|
In contrast to the Paladin, Dragoons prioritize dealing damage over anything else and execute that strategy with one of the flashiest and deadliest kits in the game. While they possess one of the more simple standard rotations for their role, the Off-GCDs Actions of the Dragoon help elevate them to greater heights, allowing them to dominate their enemies.
Even with the late-game Dragoon having many things to pay attention to during combat, the Lancer class before it does a wonderful job prepping you for what's to come. It's also essential to note that the Dragoon has several ways to heal, with some lifesteal options and other general self-healing actions. This makes them able to keep themselves in battle without skipping a beat in their rotation. Mix their healing capabilities with their absurd jumping attacks and dragon abilities, and you have one of the most exhilarating and fun solo jobs in the game.
|Melee DPS||Intermediate||Complete Guide To Playing Dragoon|
Guide To Playing Dragoon In PvP
Unlike the Dragoon's up close and personal approach to combat, the Bard shifts their focus to dealing significant damage from a distance and in controlled bursts. Bards possess some of the best Damage Over Time Actions as a ranged physical DPS job and have fascinating ways to annihilate their enemies with the power of music.
The Bard's ability to remain at a distance from their target allows them to get away with minimal healing options and focus on dealing large amounts of burst damage. Much like the others mentioned thus far, the Bard also has the prerequisite class Archer, which is a great way to learn how to engage in ranged combat and allows you to transition into a Bard quite effortlessly.
|Ranged Physical DPS||Intermediate||Coming Soon!|
When it comes to jobs that excel in solo content, the White Mage is one of the strongest due to them being a healer with straightforward mechanics and actions. Repetitive rotation and Glare spam aside, the White Mage is still incredibly fun to play and will undoubtedly have what it takes to get you through the MSQ.
Keeping yourself topped up on health is just one of the White Mage's strong suits, but their buffs and decent single-target damage help them climb to the top as one of the best options for solo players. Furthering the case for White Mage is their access to several defensive options that help offset their low health pool, allowing them to take a fair amount of damage before retreating or healing. And, if you're new to healing, the White Mage's prerequisite class Conjurer will teach you the basics and set you up for later success.
|Healer||Novice||Complete Guide To Playing White Mage|
If the Paladin is the balanced job of the bunch, the Dark Knight put all of its points into defense and has the highest defensive armor stats to prove it. Not only do they have near-impenetrable armor, but their ability to infuse their enormous greatsword with dark magicks makes them a satisfying and rewarding job to play.
Whether you're looking for an unshakable tank that can take anything thrown its way or want to obliterate your opponents by slashing them with an oversized sword, the Dark Knight has you covered in most situations. However, the unfortunate news is that the Dark Knight class cannot be accessed until you reach Level 50 and make it to Ishgard. So, you will have to settle for another job until then. Still, the look, feel, and overall sinister aura presented by the Dark Knight makes the wait worthwhile.
|Tank||Intermediate||Complete Guide To Playing White Mage|
Elegant, stylish, and fundamentally rewarding on every level is the Dancer job introduced in Shadowbringers. Let's be clear, the Dancer is one of the more complex jobs to learn in Final Fantasy 14, but it is so satisfying to get down that it's worth the effort. Besides, when playing solo, you don't have the pressure of messing up your strings and can progressively get better and better the more you push through the MSQ or do other solo activities.
Due to the Dancer being brought into the spotlight with the Shadowbringers expansion, you cannot take the job for a twirl until reaching Level 60 with another Disciple of War or Magic. However, the bright side is that you will only have 30 Levels to go before reaching max level and will have access to many abilities from the get-go as a result. If you're looking for a rewarding ranged physical DPS with tons of options and potential, the Dancer is for you.
|Ranged Physical DPS||Expert||Complete Guide To Playing Dancer|
Endwalker introduced many new things, with the Reaper becoming the game's fifth Melee DPS job being one of them. Not only is the Reaper one of the game's best Melee DPS options, but it's arguably one of the best jobs in the game and is undoubtedly an excellent pick for newcomers and solo players.
Unfortunately, the Reaper isn't accessible until you're at least Level 70, which significantly impacts its potential in early-level content if you decide to use it in older Dungeons, Trials, or Raids after unlocking it. Despite that, Reaper is thrilling to play and has a wide range of tools to keep you in the fight and output unmatchable damage. Additionally, you can make it through all of Shadowbringers and Endwalker's MSQ as the Reaper, which is a fantastic way to familiarize yourself with its systems, mechanics, and actions.
|Melee DPS||Intermediate||Complete Guide To Playing Reaper|
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