Godlike Burger: Best Planets To Cook On

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  • The Benefits Of Cooking On Other Planets
  • The Best Planets To Cook On

There are a lot of neat features and mechanics in Godlike Burger that you can play around with once you start to look under the hood of this anarchic indie game. From sauces that poison or brainwash subjects, to terrifying traps that tear apart anyone that walks near them whilst covering up the evidence.

But by far the most useful one that’s worth digging into is the ability to jump around to different planets. There are a lot of them to choose from and unless you’re prepared, blindly jumping into one at random can derail a successful run in seconds. So to make picking the perfect planet a little easier, here’s a brief guide to the best planets to cook on in Godlike Burger.

The Benefits Of Cooking On Other Planets

Whilst you could spend all your days eeking out an earning on the first planet you really should start looking into expanding your franchise once you can. Visiting other worlds in Godlike Burger comes with a wealth of benefits you don't want to ignore.

For starters, these new planets have more variety in the aliens that stop by so you can harvest them for parts for more powerful sauces. These new visitors also order more complicated meals, allowing you to get more cash for each completed burger. Also, as you progress through the game murdering everyone that comes your way, there's the ever-present threat of a sudden Police Raid. These tend to happen when the heat level is too high but by hiding on another planet any police presence on a previous location will start to decrease. So it's a great system for hiding from Johnny Law should your homicidal hobbies attract too much attention.

The Best Planets To Cook On

For your first few hours in Godlike Burger you'll likely spend a large amount of time on the starting planet. This isn't a bad thing as it lets you get to grips with the anarchy of running a restaurant and how to balance murdering your patrons with gaining a positive reputation as the number one eatery around. But once you get those mechanics down and start to get some cash behind you, the ability to start hopping to other planets will open up.

There are 11 in total and they're all pretty varied with the types of aliens and events they'll throw your way. Some of them are better than others and if you're not sure which ones are the best it can be a bit of trial and error. With all the chaos the game throws your way it can be tricky to get your bearings as you're constantly battling to keep your restaurant doors open, but here are the best ones to pay a visit to.


Described as a hellhole filled with trash, bugs, and rats, it's a fitting starting point for your journey into murder. The storing point for the galaxy’s garbage, it's the first planet you have access to and by far the easiest to cook on.

Only one type of alien shows up, so the types of orders you'll encounter are simple. Plus the monthly bills are low, usually around $100 to $140 at most. Though the income is small, it's a great starting position that's handy for building up your franchise in the early game. Also it's relatively cheap to travel to if the police heat on other planets is getting too high.


Depending on how you progress with quests, Rivadonia is usually going to be the first world you gain access to. A collection of asteroids that have cobbled together to form a colony, it's a lawless criminals' paradise with a crime rate that's exceptionally high.

It's your first real taste of more complex orders, but with those more nit-picky customers comes more money. Most burgers will sell between $50 to over $100 or more, so it's a solid little early game earner. Bills are marginally higher, but the extra clientele to harvest is a major selling point. Plus, it's an acid test for how well equipped your kitchen is and if you're struggling here then you need to start buying more upgrades and ingredients.


Your first taste of a real cityscape setting, Deruvos is described as a sparkling skyscraper-filled metropolis that succumbed to an eco tragedy that left only a cabaret bar. It's an odd world, but once it's unlocked it can be a good base of operations for budding fry cooks.

Alien variety is not that diverse, but the orders are easy to handle as there are some familiar creatures from the early game that appear and ask for fairly simple things. Income is also a lot more random, ranging from $20 to $170, but there's a lot of foot traffic in the waves to average out a decent haul of cash. It costs $1500 to unlock, so it's recommended you start saving early for this multi-spired cityscape.


Long ago this gigantic floating skull was part of a bustling system filled with all sorts of aliens. Viparlaneks, Distachorias, and other oddities stopped by at this busy port, that is until the chaotic deities of the galaxy decided to extinguish the sector's sun, which caused all sorts of havoc and reduced the once-popular port into another wretched hive of scum and villainy.

This gigantic floating skull is one of the coolest-looking planets you can visit. Though it costs $2000 to unlock, unlike some of the other high-end worlds it doesn't come with a baked-in police threat level. Bills are also pretty high, maxing out around $480 and it needs a 4000 rep level to unlock, but the money you can pick up from guests makes it worthwhile as there's a max charge of up to $200 you can stick on your buns. It's a solid mid-tier level that provides plenty of challenge and it's a good way to ease you into the more high-pressure endgame areas.


Once the largest human colony in space before it was bulldozed to make a gigantic speedway, essentially paving paradise to put up a parking lot. Carlusdant is an endgame world that sits in the Goldilocks zone of being not overwhelming, but just hard enough to provide a substantial challenge. Though it comes with one level of police threat, it's not too difficult to stay on top of those surprise inspections and raids.

Sitting on a sturdy $3,500 to unlock it, Carlusdant costs a bit to get there and its bills ranging from $420 to $500 means you'll need quite a bit of capital behind you to keep your doors open every day. Thankfully there are 14 events to get through, five different aliens to dice up to create exotic sauces, and high-priced burgers to sell for a gain of up to $200 per filled bun. It can throw a lot of curveballs your way, but you'll be swimming in cash and chaotic concoctions in no time at all.


A casino of the gods embedded atop the bones of a long-dead titan that personified profligacy and luck before it was killed by the galaxies deities in a war for control of the universe long ago. Tenotanium is the last planet you can unlock and this floating palace is where the real master chefs get to flex their culinary skills.

Sitting behind an intimidating unlock fee of $8000, riches await those that can gain access to this eldritch entertainment venue. No ordinary aliens visit your restaurant as it's the galaxy's most important deities and patrons that will step foot in your door, and because of this you can charge a king's ransom for your wares. Average burger sales start at $360 or more with a max fee of $2,260 and above for just one bun up for grabs, so you can fill your pockets pretty fast. There's also only one ingame event and no baked-in police presence, making it quite the victory lap for any successful run that manages to get that far. It's a true test of your skills with massive payout opportunities that you definitely want to take advantage of if you can. Just make sure your kitchen can handle the strain and you should be fine.

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