Inside sources have offered some insight into Halo Infinite’s delay, including too many developers and an overeager marketing team.
Over the last few years you’ll probably have noticed that video game credits have got a lot more complicated, with references to multiple separate companies beyond just the developer and publisher.
In many cases these are separate studios that have been outsourced to help with different aspects of the game – from specific elements such as the music or cut scenes to all the boring working creating textures for everyday background objects.
As games have become more complex companies have needed to rely on outsourcing more and more, which has been a major problem during the coronavirus pandemic and, apparently, development of Halo Infinite.
A report by respected Microsoft expert Brad Sams for Thurrott suggests that a ‘significant portion’ of the game was outsourced to various different third party contracts and that the coordination between them, by 343 Industries was ‘rough’.
Unnamed sources at Microsoft claim that more out-sourcing than normal was used for Halo Infinite, which explains why Phil Spencer said he was considering splitting the game up into different parts and releasing them separately, rather than delaying the whole thing.
Although according to Sams’ sources this concept has been floating around Microsoft for at least a year or two.
Supposedly, the difficulty in managing all these different elements and companies is the reason the game has lost two creative directors in one year, with Tim Longo and Mary Olsen both quitting within three months of each other last year.
This also goes some way to explaining Halo Infinite’s less than impressive graphics, since the game uses a new graphics engine which was also being developed at the same time.
These difficulties have apparently caused a rift between developers and marketing, with the latter keen to promote features which those making the game are not confident will make it into the finished product.
None of these problems are unusual for launch titles on new consoles and Sony seems to be having similar problems with the PlayStation 5, since spin-off Spider-Man: Miles Morales, which is not a full-length game, is the only major exclusive currently confirmed.
Microsoft’s problem though is that it had no back-up for Halo Infinite and now faces launching the Xbox Series X without any new exclusives at all.
Halo Infinite no longer has a release date but is currently due out in 2021 for Xbox One, and Xbox Series X, and PC.
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