Magic: The Gathering – The 7 Best Enchantments In Double Masters 2022

Enchantments cards in Magic: The Gathering are game-changing effects that tweak the rules of the game for their caster. They provide permanent access to certain benefits that can then be exploited through the use of other synergistic cards. One of the best things about enchantments is that they are usually more difficult to remove than creatures, despite offering impressive effects.

After all, there aren't many decks that include effects like Disenchant in their mainboard. More often than not, the only cards that can actually interact with enchantments are cards with "destroy target nonland permanent" effects like Assassin's Trophy. Consequently, exploiting enchantments is a very good deck strategy. Let's take a look at some of the best in Double Masters 2022.

7 Hardened Scales

Hardened Scales used to be the namesake card of the best deck in Modern. It's still a deck that pops up in the Modern meta from time to time, but it's not nearly as good as when it was first introduced to the format.

The deck works by using modular creatures that enter the battlefield with counters, alongside artifact creatures like Hangarback Walker and Walking Ballista, which also work around counters. As is the case with most of the other enchantments on this list, Hardened Scales' power comes from its incredibly low cost and its ability to synergize very well with a host of cards.

6 Rancor

The only Aura card to grace this list, Rancor fits in any green deck that has a lot of creatures (in other words, it fits in 99% of green decks). Rancor's simplicity is a large part of what makes it such a potent and memorable card; increasing a creature's power by two and giving it trample is all you need in order to threaten your opponent's life total with most attackers.

Add on top of that, Rancor's trigger to return to your hand every time it leaves the battlefield, and you've got a recipe for an Aura that can single-handedly win games of Limited, given you play enough creatures or creature tokens to put it on.

5 Privileged Position

It's no secret that Commander is the home to many so-called "Timmy" Magic players that want nothing more than to play incredibly large creatures. However, there's not much worse of a feeling than when you spend a ton of mana on a creature only for it to be removed by a Path to Exile, Murder, or any other astoundingly cheap removal spell.

This is where Privileged Position comes in handy. Once you resolve this enchantment, your opponents will have to first get rid of it before they're able to target your creatures with removal. Hexproof is a powerful keyword that makes it so that your enemies cannot target your other cards. Just don't forget to say "Gentlemen, it's been a privilege" right before resolving this nuisance.

4 As Foretold

As Foretold is a powerful enchantment because it allows you to play cards of increasing mana values for free turn after turn. In other words, it provides you with a permanent mana advantage. The caveat is that, in order to make use of this mana advantage, you need a card in hand with a mana cost equal to or less than the number of counters on As Foretold.

This is a big deck building constraint, since it requires that you play a fair number of one-to-four mana value spells in order to make the best use of As Foretold in its early turns. Thankfully, constructed formats like Modern are already dominated by low mana-cost cards, making this constraint less impactful than you might first imagine. There's a good reason why copies of this card go for $30 a pop.

3 Bitterblossom

First printed back in 2008 with the Morningtide set, Bitterblossom has become one of the most well recognized enchantment cards ever created. This is an enchantment powerful enough that it can win the game on its own without needing the inclusion of other synergistic cards; As it turns out, getting a 1/1 flying creature every turn at the cost of one life is really, really good.

The Faeries Bitterblossom pumps out can be used as chump blockers, a win condition while you leave mana up for removing your opponent's creatures, or as sacrifice fodder. This last benefit of sacrifice fodder is especially interesting, as it enables a slew of decks full of cards that rely on sacrificing creatures or permanents for empowered effects. Faerie tribal is also a fringe deck that comes closer to viability with each set released, and it's hard to imagine a world where Bitterblossom isn't a key piece of it.

2 Concordant Crossroads

Anyone who considers themselves a red mage will be all too familiar with the power of the keyword haste. Sadly, creatures that have haste often pay for it by having reduced power or toughness in exchange. If you're looking for proof of this statement, there's a reason why Goblin Guide is such a powerful card.

Concordant Crossroads breaks this rule by giving haste to every creature that enters play for the measly cost of a single green mana. Consequently, you can fill a deck with creatures that have high power and toughness, play Concordant Crossroads on turn one, and then swing in with your oversized creatures immediately each turn. Of course, this is assuming that you draw Concordant Crossroads in your opening hand. Furthermore, you may notice that Concordant Crossroads also gives haste to your opponent's creatures as well. This makes it especially risky to play, since your opponent will always have one mana more to play with after you've cast it.

Besides the obvious use of swinging in with your hasty creatures, Crossroads also gives you the benefit of immediately activating creature abilities that require you to tap them. While this is a less relevant use, it's still worth noting. Lastly, Concordant Crossroads is mainly desired for its use in Commander decks that feature a ton of big beasties.

1 Food Chain

Yet another Commander favorite, Food Chain is great for turning a low-cost creature into something much more menacing (often known as a 'pod deck'). The great thing about this enchantment is that you can set up your board to make use of it the same turn it comes down. The best way to exploit Food Chain is by playing with creatures with enter the battlefield effects like Tiamat or Broodmate Dragon.

Then, you can benefit from the enter the battlefield trigger, before sacrificing the creature to play yet another card with an enter the battlefield effect. Notably, cards like Tiamat that have enter the battlefield triggers which draw you cards will be more useful at keeping the Food Chain going. Otherwise, you're likely to run out of playable creatures in hand. There's also a powerful Legacy Food Chain deck, but this is lesser known due to its over $4,000 price tag. And you thought Commander was expensive.

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