The 5 most overrated video games of the current generation – Reader’s Feature

A reader lists the current gen games he thinks receive too much praise, including The Witcher 3 and Assassin’s Creed Origins.

I’m sure we’ve all got certain games that we can never understand the praise for but following the reviews for Days Gone I realised a strange thing: most of the ones I don’t like are open world games. Even though I would’ve said that I was actually a fan of that type of thing. So, I thought I’d dig deep and try and explore what my problem was with them and name my five most overrated (but not necessarily bad) games of the current gen.

5. The Witcher 3

I did enjoy The Witcher 3 for the first dozen hours or so but in the end I just couldn’t bear any more of the awful combat. The dialogue and storytelling is good, some of the best I’ve seen in games – even if it is a bit desperate to seem grimdark and serious. But the act of actually playing the game? Completely boring. I can see how some people would put up with the bad because of the good parts, and that’s fine, but to see it lauded as one of the best games of the generation? I will never understand that. It makes me very wary of Cyberpunk 2077 as well.

4. Assassin’s Creed Origins

Since they’re successful I assume the Assassin’s Creed games must be popular, although I’ve never met anyone in real-life that would admit to being a fan. To me they’re the epitome of the Ubisoft formula, trying to prove that quantity of content can win out over quality if you just throw in enough side quests and meaningless collectables. The stories are always completely boring, the combat far too shallow to last such a long game, and there’s just no life to any of it. Like a computer made it instead of people. I gave Origins a chance because it was a soft reboot but within minutes I was dealing with obvious bugs and giant quest markers floating all over the screen and I knew nothing had changed. I never even bothered with Odyssey.

3. Grand Theft Auto V

To be honest I would have preferred to put GTA IV, because that’s a game that I think is outright terrible, but I’ll stick to my theme of this being only about the current gen. GTA V is definitely an improvement on the previous game but it’s still a horribly shallow experience, with barely mediocre action. The gunplay is the sort of wishy-washy, imprecise fudge you’d expect from a low budget movie tie-in, not the most expensive video game ever made. Sure, the open world is impressive, but the story is almost non-existent. It just trundles on with Trevor doing increasingly repulsive things and then ends all of sudden with no build-up or any semblance of a point. I get teenagers think it’s edgy and everything, what with all the violence and constant swearing, but I found it an utter bore.

2. Halo

Since The Master Chief Collection came out this gen I’m going to count the whole Halo series here, which I have to admit I’ve never liked. I have some admiration for the first few, which managed to make the whole sandbox shooter idea seem interesting and fresh. And I also appreciate the emphasis on improved artificial intelligence. But I still found the thing impossibly dull, with the horribly repetitive level design and bland, generic storyline and characters. The new games have solved the level design issue but they’ve lost whatever made the series distinctive in the first place, to the point where I don’t think even fans like it anymore. Halo Infinite is going to have to be the best reboot ever.

1. Red Dead Redemption II

This is the game that inspired this feature, in part because of the references to it in GC’s Days Gone review. The mere mention of Rockstar’s latest was enough to put me off that game instantly, especially hearing that it copies the whole ‘radio play while you’re driving to a mission’ thing. I don’t know what it is about Rockstar’s writers but they just love the sound of their own dialogue even though almost none of it signifies anything of importance. All the major character development for Dutch, Micah, and Arthur takes place off-screen (Why does Dutch stop trusting Arthur? Why is everyone so loyal to Dutch when he’s such a loser? What does Micah ever do to earn anyone’s trust?).

Once you see the pathetically anticlimactic ending, after struggling through the perversely uninteresting epilogue, you realise that there wasn’t really much of a story at all, just a 60-hour attempt to provide a lead-in to the original game. Oh, and all the gameplay is exactly as ordinary as you’d expect from Rockstar, with fiddly movement controls, mushy gunplay, and – in part because of the setting – very repetitive action. Not a terrible game but, like all of these, in my opinion a very overrated one.

By reader Cranston

The reader’s feature does not necessarily represent the views of GameCentral or Metro.

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