The Dark Pictures Anthology: The Devil In Me – 9 Relatable Things Every Player Does

The Devil in Me is the grand finale of season one of The Dark Pictures Anthology. Before this came; Man of Medan, Little Hope, and House of Ashes. Devil in Me is the closest the anthology has delivered on horror and is more like the tactical-themed games At Dead of Night and Alien Isolation than your typical choice-based adventure.

You get more freedom from the new inventory screen at the bottom left, which will often determine if characters survive the night. Regardless of the new features, there are some things we can’t keep ourselves from doing.

9/9 Use A Guide To Save Everyone

Saving everyone feels like a daunting and impossible task. There are just so many choices to make. Who do you prioritise above the rest? Is there something in a character's inventory that will save them? And is it better to stay and fight or run away?

These factors change if you don't pick up certain items or forget to use them during life-and-death situations. Kate is the easiest to save since she has plot armour for a large portion of the game. Jamie and Erin are more difficult as they're often placed into tense sequences with the killer.​

8/9 Take Photos Of Your Crewmates With The Camera

If a game gives you control over something like a camera, of course you're going to mess around with it like it's the funniest thing in the world. Whenever playing as Mark, you can take out his camera and snap photos, mainly used for earning the two achievements linked to the camera, although it's later used to light your way around the dark halls.

But who cares about all that when you're playing with friends and can instead take out the camera at the worst of times to be as annoying as possible?

7/9 Mess Up Choices To Screw With Your Friends

The best way to experience a Dark Pictures game is with a friend, and it's why it always becomes a mini-event when a new one is released, with everyone from Twitter to YouTube posting clips of all the dumb things they've been getting up to in the game.

It's even better when purposely making scenes scarier by messing up QTEs or exaggerating things to up the fear factor. One of these excellent choices is to ignore the button mashing when Charlie tries to stop a wall from closing between him and the rest of the crew — screwing this up results in his fingers being crushed by the pressure of the walls.

6/9 Forget All About Obols

Obols are one of the few collectables outside of any secrets and pictures, and they're only used for purchasing Dioramas (character models) in the bonus features section. Obols are usually in the corner on the floor, so they're pretty hidden away, and picking one up will give you one, two, five, or ten Obols currency based on which drawing the coin has.

It's a little confusing, especially since you can never really make out the image on the coin turning it into a guessing game for which type it is. It's even easier to forget about their existence with all the running and hiding you do in the story's latter half.

5/9 Pause Whenever There's An Alarming Jump Scare

The Devil In Me is more effective than any other Dark Pictures game in its jump scares. You still get the so-called 'cheap' ones where something like a cat or a mannequin moves and a loud noise plays, but there are also the scares from the traps and the killer himself, which make it a lot creepier. With limited visibility from your given light source, everything tends to happen in the darkness.

Whether or not you care to admit it, almost everyone has had a moment in the game that scared them so bad they paused to take a quick breather.

4/9 Struggle To See Even With A Flashlight

Speaking of the illustrious flashlight, does anyone else feel like they can't see a single thing in front of them even with the brightness cranked to max and their face practically touching their tv screen? And this isn't just for the flashlight; it's a lot worse with Mark's camera, which forces you to use the camera's flash to see ahead. Sort of like how the camera works in Dreadout.

It's likely intentional, so you're forced to move in close with everything making things even creepier than they already are. Still, sometimes it's just nice to know which direction you're clambering towards.

3/9 Pick Out One Character You Just Have To Save

We all have a character we prefer over others. It's commonplace stuff. You have your favourite Mario character, your favourite Final Fantasy character, and your favourite The Devil In Me character, who takes priority above all else. No matter what happens, they must survive. Maybe you've taken a liking to Erin, the timid and caring sound engineer, or perhaps, Charlie is more your style; he has a tough exterior making you sympathise with him.

If your favourite is in danger, you'll save them, even if it means someone else is now in the line of fire. It's simply how it has to end.​

2/9 Fail The Hiding And Breathing Segments

The breathing sections where you have to press the correct button prompt in line with the heartbeat meter at the bottom have been here since Man of Medan, but a new feature introduced here is the ability to hide in specific moments. These rarely happen, but when they do, you spend half of the time struggling to move your character the right way.

Half of the battle is fiddling with the controls, and the other half is getting close enough to the wall to hide in time. You can't hide again if you mess up and stop hiding too early, as you're automatically spotted. As for the heartbeat sections, we already know how much pain they can become.

1/9 Killing Your Entire Crew By Pressing The Wrong Button

If you aren't panicking whenever a button prompt appears on the screen, you're playing these games wrong. If you also aren't getting half your crew killed by pressing square instead of triangle, maybe you're lucky because it happens a lot. And we mean a lot.

The Devil In Me and Little Hope are the two most unforgiving games of the anthology, where even pressing one wrong button or choosing the wrong choice can kill a character without giving you so much as a second chance. There's even a moment right at the end when you're escaping the hotel where you can get everyone on the boat killed by not pressing the correct button, causing you to crash into a huge rock and explode.

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