Earlier this week the Public Test Server for Title Update 5 for The Division 2 went live.
Testing is currently underway for some of the new content and features coming to the game in the next couple of weeks.
Ubisoft isn’t just testing for bugs though, they say that participating players will also receive a survey after each testing phase to drive as much feedback as possible to the development team.
“We want to ensure each phase receives targeted feedback from the community, and so we encourage everyone to share their thoughts with us” Ubisoft told fans.
So be brutal, give ’em hell, with strongly worded critique. You can also find the PTS schedule for testing just below, so you know what they’re testing as and when.
For those interest, have a watch of the latest State of the Game stream (below) in which the team this week focused on the PTS and Title Update 5.
It was also announced that The Division 2 servers will be shut down for maintenance on Thursday, July 4th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT.
Estimated downtime is expected to last approximately 3 hours.
So far the only details surrounding this update on the live servers is related to the below:
- Fixed an issue preventing players to pick up Specialization ammunition.
Hopefully, we’ll see some more extensive patch notes following the update.
For now, read on for that updated PTS Schedule and pending PTS Patch Notes.
PTS Focus / Schedule
July 3rd: – Phase 2
Discovery Mode difficulty for the Washington National Airport raid. Matchmaking will be available for this difficulty.
July 5th:
The first location of an Expedition site will be available. On July 6th, the second location of the same site will open for players. The third location opens on July 7th, completing the full Expedition site. You can return to previous locations as new ones are opened.
July 8th:
This phase will focus on gear balancing, skill build viability, and the introduction of two new exotics: the Diamondback Rifle and BTSU Datagloves.
July 10th:
PTS ends.
Pending PTS Updates
Not all skill changes are active at the moment – there will be an additional PTS patch that will add the following Skill changes:
Lowered the base cooldown of the following skills
Scanner Pulse from 90 seconds to 40
Remote Pulse 120 to 60
Jammer Pulse 120 to 90
Assault Turret 120 to 60
Incinerator Turret 120 to 90
Sniper Turret 240 to 60
Artillery Turret 240 to 60
Restorer Hive 240 to 90
Stinger Hive 240 to 90
Booster Hive 240 to 90
Burster Firefly 90 to 60
Demolisher Firefly 90 to 60
Explosive Seeker Mine 90 to 60
Cluster Seeker Mine 60 to 40
Mender Seeker Mine 180 to 60
Striker Drone 180 to 60
Bombardier Drone 120 to 60
Fixer Drone 180 to 60
Tactician Drone 180 to 60
Bulwark Shield 240 to 40
Crusader Shield 240 to 40
Deflector Shield 240 to 40
Shield
Increased base health of all Shields by 15%
Changed the shields regeneration to now be percentage based (base 5% hp/s while holstered and 2.5% while deployed).
Sniper Turret
Changed the base ammo for sniper turret from 5 to 15 and mortar turret ammo from 4 to 10.
Bombardier Drone
Increased bombardier drone bomb blast radius from 4 to 5 meters
Seeker Mine
Increased base damage of Explosive Seeker Mine by 14%
Firefly
Decreased base damage of Burster and Demolisher Firefly by 25%
Brand Set Changes
Increased Alps Summit Armament 1-piece Skill Haste bonus from 10% to 20%
Increased China Light Industries Corporation 3-piece Skill Haste bonus from 10% to 30%
Increased Petrov Defense Group 3-piece Skill Haste bonus from 10% to 30%
Gear Set Changes
Increased Tip of the Spear 3-piece Skill Haste bonus from 20% to 40%
Gear Attributes, Mods and Skill Mods
Increased the amount of Skill Haste gained from utility attribute rolls by an additional 25%
Doubled the amount of Skill Haste provided by all Skill Haste skill mods
Increased Hive Network Firewall Radius from +60% to +100%
Increased Turret Cyclone Magazine Mortar Ammo from +4 to +20
Increased Turret Ammo Box Extra Mortar Ammo from +4 to +20
Increased Turret Ammo Box Extra Sniper Ammo from +6 to +30
Increased Firefly Tungsten Compound and Guiding System Max Targets from +3 to +5
Crafting bench Upgrade
You can now craft at GS 500 – so all crafted items are GS 500
You will need to upgrade the Crafting Bench for that
Players already on World Tier 5 will get that Upgrade just by login in
Players that still have to get to WT5 will need to find a gear and weapon item with GS 490 or more to use in the upgrade process. (This way it does not go too fast)
So crafting is now viable in the endgame gear economy
Recalibration
You can now use crafted items to recalibrate from and to
Crafting Materials
Every time you deconstruct a branded item, you will also get 1 guaranteed branded material from that.
So even when you don’t use an item, it will still help you in the crafting progression
Deconstructing Gear Sets will give you specialized (blue) materials
How to get Blueprints
Blueprints are now shared between all activities that grant Blueprints.
This means you can get all Blueprints from Control Point Alert Level 3 + 4, there’s no longer a limited pool for that activity.
You can still buy Blueprints from Inaya and get them from Projects.
Blueprints can be shared between characters
Once you hit World Tier 1 you can buy a perk from Inaya that will allow you to share the blueprints between every character that also has this perk.
So it is optional to share blueprints between your characters
Clarification: Exotics dropping from Heroic bosses with TU5
The Eagle Bearer cannot drop from Heroic bosses, even if you already own it. It’s exclusive to the raid.
The player must have the blueprint for the crafted ones before they drop
Liberty
The Chatterbox
Nemesis
Dodge City Gunslinger’s Holster
The Discovery mode of the Raid will also not drop the Eagle Bearer.
You also have to get the Diamondback Rifle the intended way before it can drop from Heroic Bosses.
They got feedback that Shotguns are a bit weak in PVE, so they plan to address that.
In PVE they will get stronger and on PVP they will get a bit weaker.
Specifics have not been revealed yet
They removed the random armor and damage value on the Exotic weapons and items
Now when you get (or already have one) it will be buffed to the max
So you will no longer get strange or lower damage values when you change the GS of an item – once you have an exotic, it will be your companion.
Will now sell GS 500 items (also Exotics and Named Items)
- The Division 2
Shotguns
Exotic Buff
Gun Runner
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