Ubisoft is well versed in creating virtual reality (VR) location-based entertainment (LBE), with titles like Prince of Persia: The Dagger of Time and Assassin’s Creed Origins: Escape the Lost Pyramid. Today, the company has announced a new partnership with Zero Latency to bring one of its most beloved franchises to free-roam VR.
The title is currently in development but neither Ubisoft nor Zero Latency have confirmed which of Ubisoft’s franchises has been chosen to be made into a free-roaming experience. There’s quite a few to select from but with Zero Latency’s current catalogue of videogames mainly revolving around first-person shooters (FPS), VRFocus would expect something similar. A Tom Clancy title perhaps?
“We are always on the lookout to propose innovative and compelling ways for gamers and non-gamers alike to explore our worlds. We have successfully adapted several franchises to Location-Based VR before and are excited to work with Zero Latency VR on this new experience,” said Deborah Papiernik, VP New Business, Ubisoft, in a statement.
Zero Latency has locations around the world most of which would’ve had to shutter due to local lockdowns due to Covid-19. Like many in this industry its been preparing for the future via partnerships like this one as well as introducing new measures. The company has been installing systems remotely for the first time, guiding clients through the installation process.
“We’re excited to be partnering with Ubisoft to bring a AAA brand to the Zero Latency VR System for the first time. As gamers ourselves, it’s a brand that we’re massive fans of and we’re looking forward to showcasing our new take on it!” adds Tim Ruse, CEO, Zero Latency VR.
As for the rest of the LBE industry, CrazyBunch and Vertigo Arcades announced Ghost Patrol VR which will be rolled out at the end of June and Hologate published Hygiene and Safety Standards in partnership with Cleanbox.
The new VR experience is expected to launch in early 2021. For further updates from Ubisoft and Zero Latency on the new project, keep reading VRFocus.
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