Over the last several weeks, light machine guns have become one of Call of Duty: Warzone’s most popular weapon types. But there were a few standouts in the class that outpaced everything else, and Infinity Ward has decided to step in to try to balance things out, at least a little.
This patch’s biggest changes are targeted at the Bruen MK9 LMG. The MK9 is a high rate-of-fire weapon, with low damage that’s more than made-up for by its great accuracy and impressive range. Unfortunately it’s range was a little too impressive, so Infinity Ward is cutting down on its damage range.
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On the other end of the spectrum is the M91 LMG, which is getting a couple of buffs this patch. First of all, it’s getting higher up-close damage, to make it a little more useful in close quarters and quick gunfights. For fights that are a little further away, The M91 is also getting increased ADS speed, to help players acquire far-away targets a little quicker.
Finally, there’s the Holger-26 LMG, which is something like a hybrid LMG and assault rifle. Technically, this should make it a perfect weapon for Warzone, since it’s lighter and quicker than most LMG’s but shares their massive magazine capacity. But the weapon wasn’t quite strong enough to take that place. After the patch, the Holger-26 will do more damage at range, making it a more versatile threat, and have faster ADS speed to make those long-range shots a little easier.
In non-LMG news, this patch also brought some balance changes to the FAL, which got increased headshot damage, and reduced close-quarters damage, which should help increase its slowly growing popularity. All of these changes come just a week after Warzone’s season 5 patch, which brought some of the biggest map changes the game has seen so far.
For a look at all the changes that arrived with Call of Duty: Warzone and Modern Warfare’s latest patch you can check out the full patch notes.
Call of Duty: Warzone and Modern Warfare, August 11 patch notes
- Increased headshot damage (2 hit at range with 1 headshot)
- Reduced near damage (limbs and lower torso always 3 shot)
- Increased damage range
- Increased ADS speed
- Reduced damage range
- Increased near damage
- Increased ADS Speed
- Fix for an issue where explosive rounds on the Rytec AMR could still be equipped in CDL modes
- Fix for an error players could receive when opening the weapon armory
- Fix for an exploit in the Shooting Range trial
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