How to use the Mikiri Counter
Now you’ve picked it up it’s time to put it into practice.
After unlocking the Mikiri Counter, head into the wild and find yourself a general or boss who has a thrusting weapon. On the odd occasion, you will find spearmen who also use this attack, which makes things easier as they usually only have one health bar for you to capitalize on.
When an enemy with a thrusting weapon presents themselves, you want to wait until they use the attack that causes a red symbol to appear to their upper left. When this happens, you want to tap B on Xbox or Circle on a PS4 and dodge into the attack. This does sound a bit wild but bare with us. If done correctly, Sekiro will flip around the foe and isolate their head ready for a gruesome sword slice. This is an instant deathblow that drops an enemy’s health bar. Remember, some enemies have two health-bars, so keep this in mind.
Be careful, as sometimes you will pull off the Mikiri Counter and you won’t get a successful deathblow, so do stay vigilant. Regardless if it’s a deathblow or not, it will damage enemy posture.
This is one of the most important skills to learn in Sekiro and is so deeply useful that it constitutes an entire boss fight later in the game, one I won’t spoil. Figure it out early and you’ll be well on your way to dominating the competition.
Sekiro: Shadows Die Twice Review
FromSoftware hasn’t strayed from their infamous difficulty levels. Sekiro: Shadows Die Twice is just as, if not more difficult than, the Dark Souls and Bloodborne games.
Without the use of a shield, you’ll be forced to time each attack perfectly so you can transition between attacking with your katana and defending yourself. Get it wrong and you’ll often be killed in one enemy strike.
There’s a diverse variety of enemies in Sekrio, each wielding their own set of moves and weapons. Mobs and hordes linger within dilapidated villages and snowy mountain crags, often accompanied by much stronger warriors. It’s brutal from the opening cutscene.
Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.
This isn’t a game that feels unfair, it’s a game that lets you know there’s no button mashing or “cheesing it” early on, and then delivers on that promise throughout the entire campaign.
– Follow the link above to read our full review
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