'Wraith: The Oblivion – Afterlife' to Launch Early 2021, Quest 2 Gameplay Revealed – Road to VR

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Fast Travel Games, the studio behind Apex Construct (2018) and Budget Cuts 2 (2019), are bringing their ‘World of Darkness’ horror game, Wraith: The Oblivion – Afterlife, to all major VR platforms early next year. Today, the studio gave us a peek at how the game will look on Quest 2.

Update (December 17th, 2020)Fast Travel Games published some new gameplay footage today, showing off the level of polish coming to Quest 2 and further detailing some of the game’s mechanics.

Wraith: The Oblivion – Afterlife is set launch sometime in early 2021 on all the major VR headsets, which includes SteamVR, the Oculus Store for Quest and Rift (supporting cross-buy), and PlayStation VR.

We’ve time-linked the video below where Quest 2 footage is highlighted. Developer Andreas Juliusson also speaks a bit about what to expect, including special powers, the game’s World of Darkness setting, and the mystery of why and how you’ve become a ghostly apparition.

Original Article (June 9th, 2020): Fans of the World of Darkness universe and its many tabletop role-playing games are no doubt familiar with Vampire: The Masquerade and Werewolf: The Apocalypse.

Wraith: The Oblivion – Afterlife is said to follow in the footsteps of its 1994-era tabletop RPG namesake by placing you in the modern Barclay Mansion and putting you in the ghostly shoes of a Wraith who unravels the mysteries “that await beyond the Shroud.”

Erik Odeldahl, Creative Director at Fast Travel Games, says that horror games such as Amnesia: The Dark Descent and Alien: Isolation have influenced the studio to create a similar “narrative-driven, exploration-focused” horror title in the World of Darkness universe.

The game, which doesn’t have a release date yet, is slated to arrive on “all major VR platforms,” Fast Travel says.

A gameplay reveal and details are said to arrive during Gamescom Now, which starts August 27th. Hopefully we’ll be getting a release date then too.

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Posted in VR